Myr

Myr

Myr are uncommon in the Tradelands, as they are both a construct race as well as being one of made by magic, even if they are not themselves inherently magical. Myr are usually small, communal creatures that live a life of intent observation, quiet manufacturing, and dedicated service to those they see as their superior, whether it be a king, a friend, or a colony of Myr.
Myr cannot speak directly to most other races, with their speech consisting of a pop-tang-clicking sound that’s just barely audible to human ranges of hearing. Instead they rely on Warforged, who are inherently able to hear and understand their smaller brethren, to translate for them. A myr bereft of a Warforged companion can instead make their basic desires and needs known through basic gestures but this is hardly ideal.
Myr live symbiotically with Warforged, repairing them, advising them, and creating new Warforged. Some people might mistake Warforged as slaves or children of Myr, though this is false. Warforged do defer to myr most of the time, but they are able to act independently and much of their creation and structure is different.
Myr, and their Warforged kin, are thought to be leftovers of the Oroboros Empire by some peoples, especially those living on the Southern Continent. Even if so, however, Myr can be found commonly through much of the southern Northern Continent and into the winter reaches.

Myr have somewhat better hearing than average, and can hear in a greater range.
Myr sight is somewhat sharper than average
Myr have a special sense for metal deposits and heavy concentrations of metal up to a half mile.
Myr are very good crafters.
Myr are 3 to 5 foot tall, with 3 and a half being average.

Myr

The Tradelands MrCookie