Tradelands

The Tradelands is a loose term that generally means the area of trade routes that links the Northern and Southern Continents. While the cultures that the Tradelands overlaps are vastly different, there are certain social norms that have spread throughout due to cultural diffusion and the standards set down by empires both present and past that the Tradelands passed through. There is a degree of sense of civilization to be a part of the Tradelands, even if one is more bound to one’s own culture or even empire. People that are not from the Tradelands are considered barbaric and unlearned, at least by more exclusive minded people. Areas that are not part of the tradelands are called the Outlands.

Simply due to distance and speed of transport, many societies remain largely ignorant of others. It is not uncommon, therefor, for two places who’s trade items only rarely reach one another to consider the other to be part of the Outlands. It can be taken as a deep insult to call someone an Outlander if they consider themselves a Tradelander.

The most nominally favored definition of what constitutes the Tradelands is any place who’s goods regularly reach the port city of Pyosi on the Northern Continent. This is of course most favored by peoples of Pyosi. It does however hold a certain kind of sense. Two major roads, a river route, and the largest port in the Tradelands as well as a location central to the lands of the Northern and Southern Continents’ coasts makes it arguably the hub of of commerce in the Tradelands. Arguments against usually come from the Inomajan City-States and the Empire of the Sun Throne, with defining trade reaching their respective capitols as defining the center of the Tradelands with varying reasons.

A slightly more restrictive definition regards all lands conquered by the Empire of Chals Kandis and the immediate successor states as the Tradelands, and any other bodies or communities that retained independence simply are not. This notion is restrictive and in some ways is as racist as one will find in the normally cosmopolitan Tradelands societies. There is some truth that the unification under Chals Kandis in language, currency, measurements, and in some cases law, certainly put a stamp upon the face of the world that continues over 2000 years after Kandis’ death. However, there are many detractors to this: several nations consider themselves part of the Tradelands but were never directly conquered by Kandis. Further, the Inomajan City-States consider Kandis as a barbarian at best and would prefer to pretend he never existed as anything but a boogeyman.

The Tradelands co-exists with another broad culture group, the Mraggaran Hierarchy. Where the Tradelands covers the lands, the Mraggaran is the underwater civilization that flourishes underwater across the Sea of Coins. As only a handful of races are completely amphibious and few of even the most basic tools and goods are applicable for trade between the two civilizations, interactions are uncommon and generally politely distrustful. Tradelands vessels at sea are traditionally considered “Guests with no welcome” while in waters that are claimed by a Mraggaran City-State and are not to be harassed unless the vessel is committing some disruptive act.

Tradelands

The Tradelands MrCookie